AI Insights · Timothy · March 2024
Top 5 Soccer Games Performance on Unified Platform in Europe Q1 2024
Discover the performance trends of the top 5 soccer games in Europe during the first quarter of 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 soccer games on the unified platform in Europe displayed varied performance trends in terms of weekly downloads, revenue, and active users, as reported by Sensor Tower.
EA SPORTS FC™ Mobile Soccer saw a strong start to the quarter with weekly revenue reaching around $765K in early January, peaking at $1.6M in early February, and then experiencing fluctuations, ending the quarter at approximately $776K. Weekly downloads started at 373K, saw a peak of 384K in late January, and concluded at 332K. Active users began at 17.1M, peaking at 18.2M in late January, and tapered off to 14.3M by the end of March.
Soccer Superstar had steady weekly revenue, starting at $4K and gradually declining to around $2.8K by the end of the quarter. Weekly downloads fluctuated, starting at 261K, peaking at 268K in early March, and ending at 206K. Active users saw a slight decrease from 1.9M in early January to 1.7M by late March.
Football League™ 2024 experienced low weekly revenue, starting at $368, with minor fluctuations, ending at $152. Weekly downloads were more dynamic, starting at 246K, peaking at 252K in late January, and concluding at 192K. Active users showed a decline from 789K in early January to 626K by the end of March.
Head Ball 2 - Soccer Game generated consistent weekly revenue, starting at $76K, peaking at $75K in late March, and remaining stable throughout the quarter. Weekly downloads varied, beginning at 218K, peaking at 274K in late January, and ending at 190K. Active users started at 1.8M, peaked at 2M in late January, and declined to 1.5M by the end of March.
eFootball™ 2024 had a varied revenue performance, starting at $355K, peaking at $398K in early March, and ending at $357K. Weekly downloads started at 159K, peaking at 183K in late January, and ending at 130K. Active users began at 9.2M, fluctuated throughout the quarter, and finished at 8.4M.
For more detailed insights and data, visit Sensor Tower.